2 continents, 4 degrees, and 10 years of experience.
I began my journey began as a Motion Graphic Designer in Brazil working in television and advertising, managing motion, animation, and technical elements in high-end client-facing environments. My love of tech and learning lead me to further my Computer Engineering skills, exploring big data, ethical hacking, and large-scale technical innovation. Following my immigration to the US, I delved deeper, merging my passions and earning my Masters in Digital Art while working with leading experts on expansive, immersive, and real-time rendered projects. I credit my diverse skillsets and resume to a love of new projects and ideas (and my ADHD)! Now working in my last unexplored frontier — film and experimental — I’m excited to continue freelancing while finally looking for a creative family to settle down with as a Houdini/Unreal VFX and Technical Artist.
See my Full Portfolio and Contact for additional requests or tests. I am always updating!
Resume
Reels
Languages
English · Português · Español
Python · Java / C# · VEX / C
*experienced Linux Scripting
Softwares
Houdini · NukeX · NukeStudio · Nuke · Maya · Unreal Engine · Unity · Adobe Suite · TouchDesigner · SpeedTree · DragonFrame · MotionBuilder · V-ray · Arnold · Mocha · Montra · Blender ·
Certifications
Google Cybersecurity · 4Linux PenTest CEH®
Education
Animation, Interactive Technology, Video Graphics and Special Effects
Pratt Institute, Masters of Fine Arts
3D Animation, Video Graphics and Special Effects
New York Film Academy
PUC Campinas - Brazil
Computer Engineering
Centro Universitário Belas Artes - Brazil
Graphic Design
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Nov 2023 - Feb 2024
The Disability Justice Project, episodic
ANIMATION DIRECTOR
Collage-style animation for integrated documentary recreation scenes.
Collaborated with Producer, Director, and Subjects for authentic but stylized representations of diverse Deaf and Disabled individuals responding to natural disasters.
Environmental, dynamic, and character design.
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Sept 2023 - present
Ride the Omnibus / IndieVISIBLE Entertainment, feature doc
ANIMATION DIRECTOR, + HAPTICS 2024
Collaborate creatively with Director, Editor, and Accessibility Producer to balance aesthetics, story, and functionality.
Craft stylized and story enhancing captions synced with VO.
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Mar & Apr 2023
Netflix x LALIFF / Love Mt Productions, short film
VFX SUPERVISOR
Managed and executed green screen replacements, keying and compositing.
Developed custom art assets and animations that were integrated into final scenes.
Acted on-set to assist with technical prep for VFX.
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Jun 2022 - Jan 2023
Ride the Omnibus, anthology feature
VFX LEAD
Acted as the on-set VFX Supervisor, ensuring optimal conditions for the successful implementation of CGI elements during post-production.
Contributed to the creative vision by designing the aesthetic qualities of both practical and digital visual effects, aligning them with the project’s overall artistic direction.
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Sept 2020 - May 2022
Pratt Institute Masters Thesis, short
SOLO PROJECT
Unreal Engine, A personal study of late diagnosed Neurodiversity. Included in BEST of PRATT Screenings, 2022.
Created and managed all elements from conception to final product.
Storyboarding, animatic, modeling, rigging, environment, textures, and additional elements such as VO and composing.
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Oct 2020
Radical Media, Illuminarium Experiences
HOUDINI ARTIST
Supported Houdini tasks within an experienced VFX team.
Specialized in the design and development of environment assets tailored for seamless compositing into live-action scenes.
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Jan - May 2020
Flux Games, gaming
VFX ARTIST
Engineered real-time VFX assets, including particle effects, shaders, 3D assets, animations, and dynamic fire and ice for attack FX.
Worked independently within an extreme quick turnaround environment.
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Sept & Oct 2019
Nathan Love, global campaign kick-off
JUNIOR HOUDINI ARTIST
-Developed and implemented Python scripts for Autodesk Maya to automate repetitive tasks.
Managed rendering queues and distributed rendering tasks across multiple machines.
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Jan - Nov 2019
TECHNICAL ASSISTANT
Served as the primary technical support for students, ensuring all workstations were up-to- date and fully operational, resolving software issues as they arose.
Conducted supplementary classes and one-on-one sessions for students struggling with various subjects, including motion design, light and shading, 3D modeling, clay sculpting, Houdini VFX, and NukeX compositing.
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April 2013 - April 2014
INTERN
Participated in the development and maintenance of Hadoop-based big data solutions.
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Apr 2011 - Apr 2013
MOTION GRAPHIC DESIGNER
Utilized Adobe After Effects to create motion graphics and animations for a diverse range of advertising campaigns.
Interfaced with high-end clients like BMW Spain to achieve brand goals.
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Jul 2012 - Sept 2013
MOTION GRAPHIC DESIGNER
Utilized Adobe After Effects to create motion graphics and animations for a diverse range of advertising campaigns.
Interfaced with clients to achieve brand goals.
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Mar 2010 - Jul 2011
MOTION GRAPHIC DESIGNER
Utilized Adobe After Effects to create motion graphics and animations for a diverse range of advertising campaigns.
Interfaced with clients to achieve brand goals.
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Aug 2007 - Dec 2009
MOTION GRAPHIC DESIGNER
In charge of the animation production for the TV series "ECOPRATICO" on the Cultura channel.
Developed and integrated green screen animations for "Fashion Splash" on FashionTV.
Utilized a diverse range of animation techniques and software tools to meet the unique needs of each project.