2 continents, 4 degrees, and 10 years of experience.

I began my journey began as a Motion Graphic Designer in Brazil working in television and advertising, managing motion, animation, and technical elements in high-end client-facing environments. My love of tech and learning lead me to further my Computer Engineering skills, exploring big data, ethical hacking, and large-scale technical innovation. Following my immigration to the US, I delved deeper, merging my passions and earning my Masters in Digital Art while working with leading experts on expansive, immersive, and real-time rendered projects. I credit my diverse skillsets and resume to a love of new projects and ideas (and my ADHD)! Now working in my last unexplored frontier — film and experimental — I’m excited to continue freelancing while finally looking for a creative family to settle down with as a Houdini/Unreal VFX and Technical Artist.

See my Full Portfolio and Contact for additional requests or tests. I am always updating!

Resume

Reels

Languages

English · Português · Español

Python · Java / C# · VEX / C

*experienced Linux Scripting

Softwares

Houdini · NukeX · NukeStudio · Nuke · Maya · Unreal Engine · Unity · Adobe Suite · TouchDesigner · SpeedTree · DragonFrame · MotionBuilder · V-ray · Arnold · Mocha · Montra · Blender ·

Certifications

Google Cybersecurity · 4Linux PenTest CEH®

Education

Animation, Interactive Technology, Video Graphics and Special Effects

Pratt Institute, Masters of Fine Arts

3D Animation, Video Graphics and Special Effects

New York Film Academy

PUC Campinas - Brazil

Computer Engineering

Centro Universitário Belas Artes - Brazil

Graphic Design
  • Nov 2023 - Feb 2024

    The Disability Justice Project, episodic

    ANIMATION DIRECTOR

    • Collage-style animation for integrated documentary recreation scenes.

    • Collaborated with Producer, Director, and Subjects for authentic but stylized representations of diverse Deaf and Disabled individuals responding to natural disasters.

    • Environmental, dynamic, and character design.

  • Sept 2023 - present

    Ride the Omnibus / IndieVISIBLE Entertainment, feature doc

    ANIMATION DIRECTOR, + HAPTICS 2024

    • Collaborate creatively with Director, Editor, and Accessibility Producer to balance aesthetics, story, and functionality.

    • Craft stylized and story enhancing captions synced with VO.

  • Mar & Apr 2023

    Netflix x LALIFF / Love Mt Productions, short film

    VFX SUPERVISOR

    • Managed and executed green screen replacements, keying and compositing.

    • Developed custom art assets and animations that were integrated into final scenes.

    • Acted on-set to assist with technical prep for VFX.

  • Jun 2022 - Jan 2023

    Ride the Omnibus, anthology feature

    VFX LEAD

    • Acted as the on-set VFX Supervisor, ensuring optimal conditions for the successful implementation of CGI elements during post-production.

    • Contributed to the creative vision by designing the aesthetic qualities of both practical and digital visual effects, aligning them with the project’s overall artistic direction.

  • Sept 2020 - May 2022

    Pratt Institute Masters Thesis, short

    SOLO PROJECT

    Unreal Engine, A personal study of late diagnosed Neurodiversity. Included in BEST of PRATT Screenings, 2022.

    • Created and managed all elements from conception to final product.

    • Storyboarding, animatic, modeling, rigging, environment, textures, and additional elements such as VO and composing.

  • Oct 2020

    Radical Media, Illuminarium Experiences

    HOUDINI ARTIST

    • Supported Houdini tasks within an experienced VFX team.

    • Specialized in the design and development of environment assets tailored for seamless compositing into live-action scenes.

  • Jan - May 2020

    Flux Games, gaming

    VFX ARTIST

    • Engineered real-time VFX assets, including particle effects, shaders, 3D assets, animations, and dynamic fire and ice for attack FX.

    • Worked independently within an extreme quick turnaround environment.

  • Sept & Oct 2019

    Nathan Love, global campaign kick-off

    JUNIOR HOUDINI ARTIST

    • -Developed and implemented Python scripts for Autodesk Maya to automate repetitive tasks.

    • Managed rendering queues and distributed rendering tasks across multiple machines.

  • Jan - Nov 2019

    TECHNICAL ASSISTANT

    • Served as the primary technical support for students, ensuring all workstations were up-to- date and fully operational, resolving software issues as they arose.

    • Conducted supplementary classes and one-on-one sessions for students struggling with various subjects, including motion design, light and shading, 3D modeling, clay sculpting, Houdini VFX, and NukeX compositing.

  • April 2013 - April 2014

    INTERN

    • Participated in the development and maintenance of Hadoop-based big data solutions.

  • Apr 2011 - Apr 2013

    MOTION GRAPHIC DESIGNER

    • Utilized Adobe After Effects to create motion graphics and animations for a diverse range of advertising campaigns.

    • Interfaced with high-end clients like BMW Spain to achieve brand goals.

  • Jul 2012 - Sept 2013

    MOTION GRAPHIC DESIGNER

    • Utilized Adobe After Effects to create motion graphics and animations for a diverse range of advertising campaigns.

    • Interfaced with clients to achieve brand goals.

  • Mar 2010 - Jul 2011

    MOTION GRAPHIC DESIGNER

    • Utilized Adobe After Effects to create motion graphics and animations for a diverse range of advertising campaigns.

    • Interfaced with clients to achieve brand goals.

  • Aug 2007 - Dec 2009

    MOTION GRAPHIC DESIGNER

    • In charge of the animation production for the TV series "ECOPRATICO" on the Cultura channel.

    • Developed and integrated green screen animations for "Fashion Splash" on FashionTV.

    • Utilized a diverse range of animation techniques and software tools to meet the unique needs of each project.